Donkey Kong 64 is now playable on the Wii. Posted by u/deleted 3 years ago. Donkey Kong 64 is now playable on the Wii. Wii64 1.2 (Beta) can run. Jul 17, 2018 DoReMi Fantasy - Milon's DokiDoki Adventure.wad: 17-Jul-2018 23:22: 15.0M: Donkey Kong Country 2 - Diddy's Kong Quest.wad. WII-WAD-SNESfiles.xml: 20-Feb-2021 04.

The Virtual Console (abbreviated VC) is a platform to play retro games on your Nintendo Wii. For more information about the VC visit the VC page of Wikipedia.

  • 3Virtual Console Game ID List

Internal game names

The folders in which the Virtual Console files (content.bin) are saved have systematic, four-character names. The first character tells us what system the ROM belongs to.

C : Commodore 64
E : Neo-Geo
F : NES
H : Wii channels (Only for saved channels, not VC)
J : SNES
L : Master System
M : Genesis/Mega Drive
N : N64
P : TurboGrafx-16/PC Engine
Q : TurboGrafx-CD
R : Wii DVD (Only for savegames, not VC)
W : WiiWare

The second and third char is the game identifier. For non-Wii games, it is incremented from AA to AZ, then A0 to A9, BA to BZ and so on; for Wii games, it is often an abbreviation of the game name (e.g. 'SP' for Wii Sports, 'ZD' for Zelda).

The last character is the region code.

E : USA
J : Japan
P : Europe (and other PAL regions such as Australia)
D : Germany (only if separate version)
F : France (only if separate version)
I : Italian (only if separate version)
S : Spanish (only if separate version)
A : All (?, only seen on channels)
L : Limited (region free games)
M: Import games (confirmed for Japaness imports in Europe)
N: Import games (confirmed in Japeness imports in US)

Let's take F-Zero as an example. The folder for F-Zero (USA) is named JACE. The 'J' tells us it's a SNES game, followed by 'AC' which tells us this is probably the third game released for the SNES and the 'E' tells us it's a USA release.

The content.bin file

When saved to a SD card, the VC game is saved in a file named 'private/wii/title/XXXX/content.bin', where XXXX is the four-character name of the game, as described above.

See the content.bin file format page for details of this format, which is shared with Wii channels.

Virtual Console Game ID List

The fourth letter not listed. As you can read above, the regioncode character use to be E=USA J=Japan P=Europe, however some games use a more specific character. D=Germany F=France A=All (?, only seen on channels) L=Limited (region free games) N=Import (confirmed for US Imports)

Commodore 64

IDTitle
C93The Last Ninja 2
C94Nebulus
C95Impossible Mission
C96Summer Games 2
C97California Games
C98Paradroid
C99Uridium
C9EWinter Games
C9GMayhem in Monsterland
C9HBoulder Dash
C9ICybernoid
C9MPitstop II
C9PLast Ninja 3
C9QJumpman
C9RInternational Karate +
C9SImpossible Mission II
C9XThe Last Ninja
C9YInternational Karate
C9ZWorld Games

Neo Geo

IDTitle
EA2Metal Slug 2
EAAFATAL FURY
EABWorld Heroes
EACMagician Lord
EADART OF FIGHTING
EAESamurai Shodown
EAFBLUE'S JOURNEY
EAGTHE KING OF FIGHTERS '94
EAHBASEBALL STARS 2
EAITOP HUNTER
EAJMetal Slug
EAKBurning Fight
EALArt of Fighting 2
EAMNinja Combat
EANFatal Fury 2
EAOKing of the Monsters
EAPNinja Commando
EARNeo Turf Masters
EASSamurai Shodown II

Nintendo Entertainment System (NES)

IDTitle
FA6Donkey Kong Jr. Math
FA7Mario & Yoshi
FA8Kirby's Adventure
FA9Zelda II: The Adventure of Link
FAADonkey Kong
FABDonkey Kong Jr.
FACPinball
FADGomoku Narabe Renju
FAFMario Bros.
FAGSuper Mario Bros.
FAHTennis
FAISoccer
FAJIce Hockey
FAKThe Legend of Zelda
FALBaseball
FAMWario's Woods
FANUrban Champion
FAOSolomon's Key
FAPNES Open Tournament Golf
FAQNinja JaJaMaru-kun
FARGradius
FASXevious
FATThe Legend of Kage
FAVTecmo Bowl
FAWElevator Action
FAXPac-Man
FB2Super Mario Bros.: The Lost Levels
FB4Lunar Pool
FB5ZANAC
FBBMach Rider
FBCExcitebike
FBDKid Icarus
FBEIce Climber
FBHCastlevania
FBIPunch-Out!! / Featuring Mr. Dream
FBJMighty Bomb Jack
FBKTeenage Mutant Ninja Turtles
FBLLode Runner
FBNNinja Gaiden
FBRGalaga
FBSMilon's Secret Castle
FBUADVENTURES OF LOLO
FBYSuper Mario Bros. 2
FBZMetroid
FC3Bubble Bobble
FC6StarTropics
FC7NES Play Action Football
FC8Castlevania II: Simon's Quest
FCAStar Soldier
FCHFLAPPY
FCNAntarctic Adventure
FCPBalloon Fight
FCQNinja Gaiden II: The Dark Sword of Chaos
FCRAdventure Island
FCSProbotector II: Return of the Evil Forces
FCTMEGA MAN
FCUVolleyball
FCVWrecking Crew
FCWSuper Mario Bros. 3
FCYYoshi’s Cookie
FCZKING'S KNIGHT
FD2Double Dragon
FD6ADVENTURES OF LOLO 2
FDASpelunker
FDFBases Loaded
FDGGhosts'n Goblins
FDLNinja Gaiden III: The Ancient Ship of Doom
FDNMEGA MAN2
FDOOPERATION WOLF
FDPBlades of Steel
FDQDouble Dribble
FDRSkate or Die
FDTRenegade
FDVRiver City Ransom
FECSKYKID
FEICity Connection

Super Nintendo (SNES)

IDTitle
JA4Super Ghouls 'n Ghosts
JA7ActRaiser
JA8Final Fight
JAASuper Mario World
JABMario’s Super Picross
JACF-Zero
JADThe Legend of Zelda: A Link to the Past
JAEDonkey Kong Country
JAFSimCity
JAHR-TYPE: THE THIRD LIGHTNING
JAISuper Castlevania IV
JAJStreet Fighter II: The World Warrior
JALContra III: The Alien Wars
JALCONTRA : THE ALIEN WARS
JALSuper Probotector: Alien Rebels
JAMGradius III
JAVSuper Metroid
JAWROMANCE OF THE THREE KINGDOMS IV Wall of Fire
JAZThe Legend of The Mystical Ninja
JB3Harvest Moon
JBAMetal Marines
JBBSUPER STREET FIGHTER II: THE NEW CHALLENGERS
JBCKirby's Dream Course
JBDDonkey Kong Country 2: Diddy’s Kong Quest
JBIStreet Fighter II' Turbo: Hyper Fighting
JBKBreath of Fire II
JBLPac-Attack
JBPDonkey Kong Country 3: Dixie Kong’s Double Trouble
JBQKirby’s Ghost Trap
JBRVegas Stakes
JBSAxelay
JBTSuper Turrican
JBWCybernator
JBYSuper R-Type
JCADoReMi Fantasy: Milon's DokiDoki Adventure

Master System

IDTitle
LABFantasy Zone
LACWonder Boy
LADPhantasy Star
LAEAlex Kidd In Miracle World
LAFSecret Command
LAGSonic The Hedgehog
LAHSpace Harrier
LAIEnduro Racer
LAJSonic The Hedgehog 2
LAKWonder Boy in Monster Land
LALFantasy Zone II
LAMSonic Chaos
LANAlex Kidd: The Lost Star
LAOR-TYPE
LAPWonder Boy III: The Dragon's Trap
LAQAlex Kidd in Shinobi World

Mega Drive / Genesis

IDTitle
MA3Puyo Puyo 2
MA6Streets of Rage 2
MA7Shining in the Darkness
MA8Ecco: The Tides of Time
MAAAltered Beast
MABColumns
MACDr. Robotnik's Mean Bean Machine
MADEcco the Dolphin
MAEGolden Axe
MAFGunstar Heroes
MAGRistar
MAHSonic The Hedgehog
MAISpace Harrier II
MAJToeJam & Earl
MALBonanza Bros.
MAMSword of Vermilion
MAOBio-Hazard Battle
MAPComix Zone
MAQStreets of Rage
MARThe Story of Thor
MASVECTORMAN
MATSonic Spinball
MAVWonder Boy in Monster World
MAWVirtua Fighter 2
MAXAlex Kidd in the Enchanted Castle
MAYAlien Storm
MAZToeJam & Earl in Panic on Funkotron
MB7Mega Turrican
MB8Phantasy Star II
MBBSonic The Hedgehog 2
MBCKid Chameleon
MBDGolden Axe II
MBEShining Force
MBFShinobi III: Return of the Ninja Master
MBGDynamite Headdy
MBILandstalker: Treasures of King Nole
MBJGhouls'n Ghosts
MBKCrack Down
MBLESWAT:City Under Siege
MBMSonic The Hedgehog 3
MBOGolden Axe III
MBPSuper Thunder Blade
MBQStreets of Rage 3
MBRRolling Thunder 2
MBTAlien Soldier
MBUSonic 3D Blast
MBWColumns III: Revenge of Columns
MBXEcco Jr.
MBYLight Crusader
MBZEternal Champions
MCAGley Lancer
MCBPOWERBALL
MCCPhantasy Star III: Generations of Doom

Nintendo 64

IDTitle
NAASuper Mario 64
NABMario Kart 64
NACThe Legend of Zelda: Ocarina of Time
NADStar Fox 64 / Lylat Wars
NAEPaper Mario
NAFF-Zero X
NAHYoshi's Story
NAIWave Race 64
NAJSin & Punishment
NAKPokémon Snap
NALSuper Smash Bros.
NAMKirby 64: The Crystal Shards
NANPokémon Puzzle League
NAO1080°: TenEighty Snowboarding
NARThe Legend of Zelda: Majora's Mask
NASCruis'n USA
NAUMario Golf
NAYOgre Battle 64 : Person of Lordly Caliber

TurboGrafx-16 / PC Engine

IDTitle
PA6Bloody Wolf
PA7Alien Crush
PA8ORDYNE
PA9SPLATTERHOUSE
PAABomberman’93
PABBonk's Adventure
PACDungeon Explorer
PADR-TYPE
PAESuper Star Soldier
PAFVictory Run
PAHBATTLE LODE RUNNER
PAINew Adventure Island
PAJNecromancer
PAKDragon's Curse
PALSoldier Blade
PAMNeutopia
PANMilitary Madness
PAOFinal Soldier
PAVVIGILANTE
PAWGALAGA '90
PB2Neutopia
PB3Devil's Crush
PB6Cratermaze
PB8Blazing Lazers
PB9World Sports Competition
PBADRAGON SPIRIT
PBDDouble Dungeons
PBEMoto Roader
PBHBonk's Revenge
PBIBonk 3: Bonk's Big Adventure
PBJSAMURAI-GHOST
PBMLEGEND OF HERO TONMA
PBNNinja Spirit
PBSChew Man Fu
PBTChina Warrior
PBUBRAVOMAN
PBWAir 'Zonk'
PBXShockman
PBZJ.J. & JEFF
PCASilent Debuggers
PCBDead Moon
PCEPower Golf
PCHDrop Off
PCOPsychosis
PCRBreak In
PCSDigital Champ: Battle Boxing
PCVWorld Class Baseball

TurboGrafx-CD

IDTitle
QAASuper Air Zonk
QACCho Aniki
QADGRADIUS / GOFER NO YABOU
QAFThe Dynastic Hero
QAGGate of Thunder
QASLords of Thunder
QATRiot Zone
QAUMonster Lair
QAWStar Parodier

WiiWare

IDTitle
WB6TV Show King
WBQStar Soldier R
WBSPop
WBWCritter Round-Up
WDFDefend your Castle
WDMDr. Mario & Germ Buster
WFCFinal Fantasy - My Life as a King
WLPLONPOS
WLWLostWinds
WPPFamily Table Tennis
WTTToki Tori
WVCV.I.P. Casino: Blackjack
WR9Mega Man 9
Retrieved from 'https://wiibrew.org/w/index.php?title=Virtual_Console&oldid=109906'
Wii64
General
Author(s)tehpola, sepp256, emu_kidid
TypeConsole emulator
VersionBeta 1.1 'Honey'
LicenceGNU GPL v2
Links
Download
Website
Downloadable via the Homebrew Browser
Downloadable via the Open Shop Channel
Peripherals
Not64
General
Contributor(s)Extrems
TypeConsole emulator
VersionRolling release
LicenceGNU GPL v2
Links
Download
Website
Source
Downloadable via the Open Shop Channel
Peripherals


Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.

  • 6Installation
  • 8Settings

Not64

Not64 is an 'experimental modification' of Wii64, forked from the 'Beta 1.1 'Honey' version to include several fixes and additions.[1]

Not64 is available to download from the thread at GC Forever.

Further Information

The emulator can be controlled with any combination of GC controllers, Classic Controllers, Wiimotes with Nunchuks and even just Wiimotes. See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).

Developers

We don't want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called 'Wii64' or 'Cube64' nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we're just releasing a snapshot of the source used to build Beta 1.1, but we're planning on updating the public repository with each commit we've made to our private repository so that everyone can see the progression of the code. This process will begin soon.

MenuV2 - Current main menu screen of Wii64
MenuV1 - The old main menu screen of Wii64

Currently Achieved Features

  • Emulation via Dynamic Recompiler & Pure Interpreter
  • Hardware Accelerated Graphics (glN64 ported to GX by sepp256)
  • ROM Support up to 512MBit
  • Expansion Pak support
  • High Level PowerPC RSP
  • Interpolated Stereo Sound
  • Input via Gamecube & Classic Controller & Wiimote + Nunchuck
  • Configurable input combinations
  • DVD/USB/SDGecko/Front-SD ROM Loading
  • Native Saves
  • Save States
  • Rumble/Controller Pak Support
  • Progressive/Widescreen Resolution
Donkey Kong 64 Wad File Wii
Video Settings in Wii64

To-do (In order of importance)

  • Increase Compatibility
  • Improve Speed
  • Save Manager
  • Netplay

Installation

Donkey

For SD/USB

Extract the contents of wii64-beta1.zip to the root of your SD card/USB

Put ROMs in the directory named /wii64/roms (All save types will automatically be placed in /wii64/saves)

For DVD

ROMs may be anywhere on the disc

Quick Usage

Load the executable from the HBC or in the loader of your choice

Once loaded, select 'Load ROM'

Choose the source (SD/USB/DVD)

Select the ROM to load (Note: to go up a directory select '..', B will exit the file browser)

Select 'Play Game' to play

To exit game press:

+
+ + +

(Note: this must be done to save your game; it will not be done automatically)

Settings

General

  • Native Saves Device: Choose where to load and save native game saves
  • Save States Device: Choose where to load and save save states
  • Select CPU Core: Choose whether to play games with pure interpreter
    • (better compatibility) or dynarec (better speed)
  • Save settings.cfg: Save all of these settings either SD or USB
    • (to be loaded automatically next time)

Video

  • Show FPS: Display the framerate in the top-left corner of the screen
  • Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
  • CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos)
  • 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
  • FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)

Input / Controls

  • Controls are now fully configurable so any button on your controller can be mapped
  • The controller configuration screen presents each N64 button and allows you to toggle through sources
  • There are 4 configuration slots for each type of controller
  • To load a different, previously saved configuration, select the slot, and click 'Load'
  • After configuring the controls as desired, select the slot, and click 'Save'
  • After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
  • Clicking 'Next Pad' will cycle through the N64 controllers assigned
  • There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
  • The 'Menu Combo' configuration allows you to select a button combination to return to the menu
  • Configure Input: Select controllers to use in game
  • Configure Paks: Select which controller paks to use in which controllers
  • Configure Buttons: Enter the controller configuration screen described above
  • Save Button Configs: Save all of the controller configuration slots to SD or USB
  • Auto Load Slot: Select which slot to automatically be loaded for each type of controller

Audio

  • Disable Audio: Select to mute the sound

Saves

  • Auto Save Native Saves: When enabled, the emulator will automatically load saves from the selected device and save when returning to the menu or turning off the console
  • Copy Saves: Not yet implemented
  • Delete Saves: Not yet implemented
General Settings in Wii64

Compatibility List

  • Compatibility list from GBAtemp (current)
  • Compatibility list from WeEmulateMii Forum (outdated) (archived June 26, 2010)
  • Compatibility list from Emulate Mii (outdated) (archived June 17, 2019)

Input Methods

  • A mix of Gamecube Controllers and Wiimote with or without classic controller or nunchucks may be used to support up to 4 players at once
Manual or Automatic controller mapping in Wii64

Input Mappings

  • Gamecube controllers are mapped 1:1 with N64 buttons
  • Classic controllers are mapped the same as on VC titles
Action
+ + Return to menu
or Z
+ Action
or
N64 Z
+
+ Return to menu

ROM Format

  • ROMs can be in any format, .V64, .Z64 or .N64
  • There Full support for up to 512MBit ROMs via a ROM cache
  • ROMs may be loaded via SDGecko, Front-SD / USB/ DVD
  • ROMs must be placed in a directory named '/wii64/roms/' on the SDCard
  • ROMs can be placed anywhere if using a DVD

Donkey Kong 64 Wad File Wii U

Save Support

The Gamecube Memory Card browser showing a Wii64 save on the Gamecube Memory Card.
  • There is native save support for the SDGecko, Front-SD, USB and Gamecube Memory Card
  • Save state support is only for the SDGecko, Front-SD and USB
  • To save, you must have a directory named '/wii64/saves/' in the root directory

Support

Finally, there is a support forum located on WiiBrew, so if you are having trouble with Beta 1.1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.

File

Credits

Donkey Kong 64 Wad File Wii Player

  • Core Coder: tehpola
  • Graphics Coder: sepp256
  • General Coder: emu_kidid
  • Original mupen64: Hactarux
  • Artwork: drmr
  • Wii64 Demo ROM: marshallh
  • Compiled using devkitPPC r19 and libogc
  • Visit us on EmulateMii and the GoogleCode page.

Download Wad Files For Wii

Retrieved from 'https://wiibrew.org/w/index.php?title=Wii64&oldid=111794'